


And that sucks for Spider-fans who don’t own a PlayStation or want to play on another console to be with friends. But non-PlayStation users won’t see any of that for Spider-Man. Every hero has unique skill trees, different abilities, their own sense of mobility, and different stories.

Players love these characters’ personalities, yes, but they’re also effectively entire RPG classes.
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But with Marvel’s Avengers’, denying Xbox and PC players access to Spider-Man is like Blizzard announcing that the Barbarian will only be on Xbox consoles when it launches Diablo 4. If the heroes all played similarly, with a few ability tweaks - like in Marvel Ultimate Alliance 3 or the LEGO Marvel games- I could stomach the exclusion a bit easier. The unique nature of each of the Avengers makes me that much sadder about Spider-Man’s exclusivity. The web-head in Insomniac’s Marvel’s Spider-Man Insomniac Games/Sony Each hero brings something unique to the table. Such different playing heroes may sound like uncontrollable dissonance, but it works in Avengers’ favor. I imagine he’ll play more like Aloy from Horizon Zero Dawn, or Lara Croft from Crystal Dynamics’ Tomb Raider games. But I don’t envision a reskin of Black Widow with arrows instead of bullets.

I can already imagine how Hawkeye will play when he comes to Marvel’s Avengers post-launch. Marvel, who plays similarly to Hulk, I can direct that rage in a different way. And while I also use big fists and stomps as Ms. As Hulk, I’m chaos incarnate, unable or unwilling to contain my destruction. I pick up enemies and smash them into the ground - or into each other. And when enemies get too far away, I rocket my shield off my arm and watch it ricochet against the AIM soldiers.Īnd Hulk. The original Marvel’s Avengers squad, before Kamala joins Image: Crystal Dynamics / Square EnixĬaptain America feels inspired by Rocksteady’s Batman games, as I battle with quick melee hits, leap over enemies, and execute frequent takedowns - an ability all heroes have access to, but I use it more frequently as Black Widow and Captain America. In a one-on-one fight, it’s hard to imagine ever taking a hit.
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And when it comes to my heavy attack, I can swap gadgets between my repulsors, lasers, and rockets.īlack Widow plays like a typical action-game hero, like Dante in the Devil May Cry series - but every hit sends opponents into a small juggle animation. Iron Man improves on some of Anthem’s good ideas, forcing me to mix melee and ranged combat in-air or on the ground. When I’m ready, I summon Mjölnir back to me, taking out a few more enemies on its way. I throw my hammer, pinning an AIM soldier to a truck, and beat on the remaining baddies with my fist. Thor immediately gives off Kratos vibes from God of War’s franchise reboot. It’s the first look at my favorite aspect of Marvel’s Avengers: Every hero plays like they belong in a different game. Each gameplay section gives me a small taste of each hero, their abilities, and their play style. I play as Thor, then Iron Man, Hulk, Captain America, and finally, Black Widow. The mission takes place primarily on the Golden Gate Bridge as a mysterious disaster overtakes San Francisco. The first mission in Marvel’s Avengers took me through the A-Day mission, the same one previewed at E3 2019. Iron Man and Thor hover around the Golden Gate Bridge Image: Crystal Dynamics/Square Enix
